Team 21 Studio Inc.
Founded in 2020, Team 21 Studio Inc. is a small indie game studio specializing in Virtual Reality. Team 21 Studio Inc. is currently working on Ilsyia™ the first true VRMMORPG.
Founder / President / Chief Creative Officer
Arthur has a great passion for the artistic side of game development. His favorite game genres include Action / Adventure, Platformers, RPGs, and MMORPGs. As the Chief Creative Officer, he is in charge of the overall art direction and world design for Ilysia.
Co-Founder / Chief Narrative Officer
Geoffrey has a great love of storytelling and history. He is drawn to games with compelling narratives and theming, as well as innovative and experimental player interaction. As Chief Narrative Officer, he is in charge of the overall story and quest progress for Ilysia. In addition, Geoff also lends his talents in 3D Modelling and Animating to the artwork and visuals of Ilysia.
Co-Founder / Chief Design Officer
Xander has a tremendous love for RPGs, MMORPGs, and Adventure games. Xander began a love of VR game development and design in 2016 when he started work on the first iteration of Ilysia. As Chief Design Officer, Xander leans on his deep experience and study of game mechanics to lead the overall game design and gameplay for Ilysia.
Chief Executive Officer
Tyler is a technology enthusiast with a deep passion for Business development and growth and a lifelong fan of RPG/MMORPG games. As a 20+ year veteran of the Software and Technology industry, Tyler draws on his experience in startups and Fortune 100 Companies to bring his leadership and expertise in handling Business Strategy, Development, Management, and Operations to Team 21 Studio, Inc.
Creating video games has been my passion since I was a kid. My first experience was creating mods for the original Doom (1993), then modding Warcraft 2. From there, I knew that I wanted to create games. Since then, I earned my Game design degree and then my Animation degree. I have worked professionally for the last few years creating AR/VR apps and games for industrial clients.
I started programming around 1995 and I developed an interest in multiplayer games after two of my close friends taught me how they developed their own MMORPG games using Winsock, VB, and DirectX. Moving forward to 2015 I started learning and experimenting with Unity/XR and have been making stuff ever since. As part of a recent project, I developed a virtual worlds/social platform for PCVR that features a user-created scripting system powered by Photon and Microsoft CSCS technologies.
I’ve been gaming ever since I was about 6 and was introduced to MMORPG’s with the release of WoW Cataclysm and spent unmentionable hours playing that, as many others have as well. As far as my career goes I’ve been programming since High School and started VR development in 2013 as a hobby. I worked as an embedded software engineer for 3 years creating robotics for EOD technicians, eventually, I decided I wanted to switch my passion into my career, that being game development.
I have been enamored with video games since my dad taught me the infinite 1-up trick in Super Mario Bros and I knew early on that I wanted to make them. Thanks to being competitive with my sister, I started teaching myself how to program 15 years ago and learned a variety of languages, settling on C# as my favorite. From JRPGs to MMORPGs, I love all kinds and for the last 5 years, I've had the pleasure of immersing myself in video games on a whole new level. I can't imagine doing anything else.
I love the whole idea of Ilysia and I’m very passionate about VR, so this is going to be great. The future of VR is multiplayer and social, and this is exactly what this project is doing.
I have been in the video game and multimedia industries since 1996. Over the course of my career, I have worked on numerous AAA game titles including but not limited to the Dark Age of Camelot series, Warhammer: Age of Reckoning, Saints Row: The Third, Red Faction: Armageddon, and Elder Scrolls Online. I have always had a passion for creating Environmental and Fixture/Prop art and strive to create captivating art that incites emotion and produces an immersive experience for the audience. I am thrilled to join the team and hope to bring that creativity, passion, and experience to the world of Ilysia!
I've been a 3D Character Artist for the past five years, working on titles like Bombrigade Battlegrounds and Path of Kami, and have created a wide array of characters for individual contracts, personal work, and indie studios. I've mentored under one of the best hand-painted Character Artists in the industry, and Team 21 Studio, LLC brought me on in order to bring that energy and expertise toward creating visually stunning characters, art, and other creative assets for Ilysia. I'm looking forward to working with the team and can't wait to see players running around in my avatars, armor, and outfits in Ilysia!
I’ve been playing games since I was a kid and at the age of 11, I knew I wanted to be a character artist for video games. I attended the Savannah College of Art and Design studying Game Design and have been a Character Artist on student projects for two years! Ilysia is the first project I’m joining right out of school and I am so excited to be a part of this amazing team!
3D / 2D Artist
I’ve been making games since high school! I participated in a lot of game jams as a kid and eventually went on to study Game Design and Game Art at the Cleveland Institute of Art. After graduation I got to work on some rad indie projects like Farmageddon: A Cattle Royale and Path of Kami doing concept art and asset creation.
3D / 2D Artist
I've been playing games since I was a kid, eventually attending the Cleveland Institute of Art to turn my love of games into art. As a student, I attended game jams, and worked on some iconic games, including my thesis game: Concessions. After I graduated, I started working on some amazing educational VR projects as a 3D prop artist.
With previous time spent managing communities for games like The Stanley Parable, Fan-based Beat Saber servers, and various TTRPG titles, I am a passionate Community and Social Media Manager with over 5+ years of experience in direct engagement-based community management that thrives in building positive and inclusive communities. My goal is to create welcoming environments for our players, give a platform for their voices about Ilysia to be heard, and provide places to socialize and have fun. In my free time, I compose background music for TTRPGs (D&D), stream on Twitch, and play an assortment of VR titles.
Justin Jet Zorbas
Justin discovered his musical talents and love for gaming at a very young age and has since become a composer and sound designer. He has a passion for game and film audio with a particular interest in RPGs, MMORPGs, adventure, and horror games.