Devblog : Feedback in Action

Devblog : Feedback in Action

Greetings Adventurers!

As we journey deeper into 2025, the team has been hard at work, and we’re excited to share some updates on what’s been happening behind the scenes. This week was packed with planning, adjustments, and progress on features we know many of you are excited about. Here's a sneak peek at what’s been brewing in our development cauldron.


Tavern Talk Highlights

In our most recent Tavern Talk, we shared exciting updates and addressed your feedback. Here’s a summary of what was discussed:

  • PTR Fixes and Features: Updates like resolving issues with hair visibility while wearing helmets and continued server improvements were shared. We also touched on crafting mechanics and gameplay refinements currently in the works.

  • Community Feedback: Your insights have been invaluable as we balance player feedback with long-term goals. Topics like quick slot adjustments and the introduction of more repeatable content were explored.

  • Crafting System Update: We explained how starting with a flat UI for crafting allows players to engage with the system now, while we continue working on the more immersive VR crafting mechanics.

Thank you to everyone who joined the conversation—your input helps shape the game!


Crafting and Gameplay Improvements

Our crafting system continues to evolve, with the team focused on creating an intuitive, engaging experience while laying the groundwork for future improvements. This week, progress included refining crafting mechanics to better integrate into the gameplay loop, ensuring it supports both current and long-term goals.

We’ve also been tackling visual and gameplay polish across the board, ensuring systems feel cohesive and functional. More updates are on the horizon as we continue to iterate and refine.


Evolving the Quick Slot System

We’ve heard your feedback on the quick slot system, and incremental improvements are already underway. These changes aim to make the system more intuitive and functional while addressing usability concerns. Long-term plans include greater customization to give players more control. As always, your input continues to be invaluable in shaping this feature!


Looking Ahead

Exciting developments are on the horizon as we continue refining the game. Our team is working on new systems and updates that will enhance gameplay and expand content in ways that align with community feedback.

Stay tuned for more updates as we bring these plans to life, and thank you for helping shape the world of your adventures.


From Concept to In-Game Asset

A brief look into the process of designing, modeling, and texturing an NPC Merchant Outfit in Ilysia.

It begins with our concept artist developing several variations of the outfit, exploring different designs to find the one that best fits the world of Ilysia. Once a final design is approved, the concept artist collaborates with the character artist assigned to bring the outfit to life. During this meeting, they discuss the overall style, key details, and any considerations that may arise during the creation process.

The character artist then translates the approved design into a 3D model, carefully crafting the outfit to ensure it meets both aesthetic and practical needs. Once the modeling and texturing are complete, the outfit undergoes a review process. Here, the team evaluates it for visual consistency and readiness for integration into the game. When the outfit passes review, it officially becomes an in-game asset, ready to enhance the world and bring its NPCs to life.


Thank you for your continued support and enthusiasm as we build this incredible world together. Your feedback and passion inspire us daily, and we’re committed to delivering an experience that exceeds expectations.

Until next time… adventure awaits!

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