Ilysia: Tides of Corruption Patch v0.4.1
Ilysia: Tides of Corruption – Patch 0.4.1
Tides has been patched to 0.4.1 on Live servers bringing many changes across the board including bug fixes, combat changes, class skill fixes, and more!
0.4.1 Patch Notes
Gameplay & Features:
Player 'wisps' should now reset correctly
Quest items will now drop for all party members on the same quest
Players mouths will now move when speaking in VOIP
Players will receive a message and be unable to loot when their backpack is full
Players will no longer have movement speed reduced when their backpack is full
Stamina is no longer consumed when sprinting outside of combat
Movement speed while moving backwards (backpedaling) has been reduced
Sprint speed had been slightly reduced
The glider has had it's glide speed increased
The glider will properly reset it's velocity when opened
Combat:
Base player health per level has been increased
Ranged attacks on mobs in melee range will now properly hit
The range at which a mob can hit a player who has run away has been reduced
Mobs will now properly turn to face the direction they are attacking
Holding a weapon will disable swimming input while underwater
Visual indicators when a mob is hit will now display properly
Shields will no longer reset heat when holstered
Quests:
Potions and Food items have been added to several quests as rewards
Random ocean POI for quests have been removed
Class Skills:
Skill Descriptions should more accurately match the current skill effects
Healing skills now correctly apply threat during combat
Warden bow skills have had their visual effects applied to arrows
Warden bow skills have had their damage increased
Arcane bolt has had it's base damage increased
Smite has had it's base damage increased
Martial 'Stone Skin' skill no applies the correct amount of Armor
Professions & Crafting:
Cooking: Commoners Seafood Plater recipe has been fixed
Cooking: Glowing Viperfish recipe has been fixed
Armorsmithing: Forged plate boots have been fixed
Mobs & Encounters:
The Trogre has had his loot table fixed
Critters should no longer have armor or do mob class damage
Bandits have had their agro distance reduced
Elite trash packs in the Quarry dungeon will now respawn on 30m timers
Stefan has been told to calm down.
UI & Graphics:
New 'hit' effects have been added when damaging a mob
Critical hits now have a unique visual effect
Blocked attacks now have a unique visual effect
General Fixes & Adjustments:
Several pieces of later game gear have been removed from early drop tables
Room scale movement has been disabled when loading reducing 'falling' through map when loading
Weapons in hand will auto hide when climbing
Rotation direction on Wardrobe character has been fixed
Gloves/Arms should no longer disappear during climbing
Several mob nameplates have been moved to the correct position
Several mob target indicators have been moved to the correct position
Climbing platforms should no longer interact poorly with ziplines
More merchants have been added to Lavea
A new comfort option to allow double tapping trigger to load basic wand/staff attack has been added - Note: Rune drawing has a 0.5s delay when this option is enabled.
Training dummies have been added near the Tidehaven skill nexus
Players will no longer be able to walk through the Toka Bell cart
Treasure chests no longer have nameplates