Ilysia: ToC - PTR v0.4.2 - Guilds are coming to Ilysia!
Unite and Conquer – Guilds Have Arrived in Ilysia on the Public Test Realm!
Another huge update heading to PTR, and it's all about bringing players together!
We're excited to introduce Guilds, the foundation of Ilysia’s evolving social systems—and just the beginning of how we’re making your adventure more connected and more rewarding.
Guilds are at the heart of any great MMORPG. Whether you’re trading, adventuring, organizing dungeon runs, or just vibing at the tavern, the bonds you form in the game matter, and it all starts with guilds! This first version of the system lets you create your own Guild for just 1 gold, assign custom ranks and permissions, invite friends, and start building your legacy.
But that's not all of of course!
This update also brings:
A total overhaul of XP and tagging mechanics, making fights feel fairer and more rewarding
Improved party loot rules to ensure everyone gets what they’ve earned
A refined armor system with a proper scaling damage reduction cap
Shield fixes and buffs that bring them back into competitive play
And dozens of quality of life upgrades and bug fixes, including smoother movement, better swimming transitions, and fixes to invisibility and loading issues
Can’t wait for the great feedback we know we’ll get from the community so we can roll things out to live servers.
Let’s gooooo!
v0.4.2 PTR Patch notes
Gameplay & Features:
v1 of the Guild system has been added to Ilysia
Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
Players with the appropriate permission can invite others to join their Guild by interacting with them
Players can accept or decline guild invitations
The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
If a mob has been 'tagged' by another player/group, it will have a yellow health bar
XP is now split in parties between members based on the levels of the party members
XP is no longer awarded to party members who do not participate in combat
XP is no longer awarded to party members who are too far away
General Fixes & Adjustments:
Players should no longer load in 'invisible' and unable to move
Fixed a bug where players could load into another player who disconnected when changing maps
Party and Guild members will now show on the Waydar
A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
Entering an instance will no longer break party mechanics for looting
Quest items will now drop for party members regardless of other members' quest status
Player kinetics has been updated for smoother movement when walking, running, turning the head, and squatting
Adding a Friend to your party will no longer cause UI issues on your Friends list
Weapons and equipment will no longer interact with other objects while holstered
Party members will properly show in Codex when in a party
Cloth armor gloves from Trogre should no longer cause hands to become invisible
Entering water will now transition to swimming/diving more smoothly
More critter class animals have been added to Lavea
Combat:
The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
When using a shield, melee weapons will now generate additional threat
Shields will now start fully charged when first equipped
All shields now recharge 20% faster
Shields will now correctly recharge while holstered
Quests:
Quest markers should no longer appear in the middle of the ocean if they're in an instance
The spatula and bowl requirement from the Toka Bell quest chain has been removed
Class Skills:
Shield bash has been overhauled to use a natural outward swing
Shield bash now properly damages the target
Shield bash now properly acts as a spell interrupt
Shield bash now properly stuns the target
Stun arrow now properly stuns the target
Mobs & Encounters:
Elite mobs have had their difficulty reduced
UI & Graphics:
The Codex's general UI elements have been reformatted for consistency
Player shadows (PCVR) will now include the player head/helm