Ilysia: ToC - v0.4.2 goes Live! - Guilds, Armor system revamp, Tank changes, XP/Loot rules, bug fixes & much more!

Unite and Conquer – Guilds Have Arrived in Ilysia!


Ilysia v0.4.2 Has Launched!
Guilds, Armor system revamp, Tank changes, XP/Loot rules, bug fixes & much more!


Gameplay & Features:

  • v1 of the Guild system has been added to Ilysia

  • Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab

  • Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed

  • Players with the appropriate permission can invite others to join their Guild by interacting with them

  • Players can accept or decline guild invitations

  • The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking

  • If a mob has been 'tagged' by another player/group, it will have a yellow health bar

  • XP is now split in parties between members based on the levels of the party members

  • XP is no longer awarded to party members who do not participate in combat

  • XP is no longer awarded to party members who are too far away

  • Memory usage: the way characters are handled in memory has been changed

  • Memory usage: The 'wisp' system has been tweaked for more efficient memory usage

General Fixes & Adjustments:

  • Entering an instance will no longer break party mechanics for looting and chat

  • Quest items will now drop for party members regardless of other members' quest status

  • Party (and now Guild) members will now show on the Waydar

  • A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD

  • Player kinetics has been updated for smoother movement and rotation when walking, running, turning the head, and squatting

  • Adding a Friend to your party from the friends list will no longer break the friends list UI

  • Party members will properly show in Codex when in a party

  • Weapons and equipment will no longer interact with other objects while holstered

  • Stonebinder cloth gloves will no longer turn hands invisible

  • Quarrystalker leather gloves now have the correct texture

  • Entering water will now transition to swimming/diving more smoothly

  • More critter class animals have been added to Laveaa

Combat:

  • The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%

  • When using a shield, melee weapons will now generate additional threat

  • Shields will now start fully charged when first equipped

  • All shields now recharge 20% faster

  • Shields will now correctly recharge while holstered

Quests:

  • Quest markers should no longer appear in the middle of the ocean if they're in an instance

  • The spatula and bowl requirement from the Toka Bell quest chain has been removed

Class Skills:

  • Shield bash has been changed to use a natural outward swing

  • Shield bash now properly damages the target

  • Shield bash now properly acts as a spell interrupt

  • Shield bash now properly stuns the target

  • Stun arrow now properly stuns the target

Mobs & Encounters:

  • Elite mobs have had their difficulty reduced

UI & Graphics:

  • The Codex's general UI elements have been reformatted for consistency

  • Comfort Options now have their own page in the Codex

  • Player shadows (PCVR) will now include the player head/helm

  • The backpack zipper now scrolls the backpack horizontally

Many thanks to the community for testing the PTR, we’re super excited to bring this update tot he live game! Onward to more features and development!


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Ilysia: ToC - PTR update - Guilds are coming to Ilysia!