Ilysia: ToC - v0.4.2 goes Live! - Guilds, Armor system revamp, Tank changes, XP/Loot rules, bug fixes & much more!
Unite and Conquer – Guilds Have Arrived in Ilysia!
Ilysia v0.4.2 Has Launched!
Guilds, Armor system revamp, Tank changes, XP/Loot rules, bug fixes & much more!
Gameplay & Features:
v1 of the Guild system has been added to Ilysia
Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
Players with the appropriate permission can invite others to join their Guild by interacting with them
Players can accept or decline guild invitations
The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
If a mob has been 'tagged' by another player/group, it will have a yellow health bar
XP is now split in parties between members based on the levels of the party members
XP is no longer awarded to party members who do not participate in combat
XP is no longer awarded to party members who are too far away
Memory usage: the way characters are handled in memory has been changed
Memory usage: The 'wisp' system has been tweaked for more efficient memory usage
General Fixes & Adjustments:
Entering an instance will no longer break party mechanics for looting and chat
Quest items will now drop for party members regardless of other members' quest status
Party (and now Guild) members will now show on the Waydar
A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
Player kinetics has been updated for smoother movement and rotation when walking, running, turning the head, and squatting
Adding a Friend to your party from the friends list will no longer break the friends list UI
Party members will properly show in Codex when in a party
Weapons and equipment will no longer interact with other objects while holstered
Stonebinder cloth gloves will no longer turn hands invisible
Quarrystalker leather gloves now have the correct texture
Entering water will now transition to swimming/diving more smoothly
More critter class animals have been added to Laveaa
Combat:
The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
When using a shield, melee weapons will now generate additional threat
Shields will now start fully charged when first equipped
All shields now recharge 20% faster
Shields will now correctly recharge while holstered
Quests:
Quest markers should no longer appear in the middle of the ocean if they're in an instance
The spatula and bowl requirement from the Toka Bell quest chain has been removed
Class Skills:
Shield bash has been changed to use a natural outward swing
Shield bash now properly damages the target
Shield bash now properly acts as a spell interrupt
Shield bash now properly stuns the target
Stun arrow now properly stuns the target
Mobs & Encounters:
Elite mobs have had their difficulty reduced
UI & Graphics:
The Codex's general UI elements have been reformatted for consistency
Comfort Options now have their own page in the Codex
Player shadows (PCVR) will now include the player head/helm
The backpack zipper now scrolls the backpack horizontally