Patch Notes v0.2.9.0
Mob/AI Changes:
Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
Mob AI: now focus onto their targets when engaged in combat
Mob AI: attacks now properly hit the player at the end of animation frames
Mobs AI: have had their chase behavior modified
Mob ranged attacks have had their range reduced
Mob ranged attacks have had their projectile speed slightly increased
Mob Nameplate/status UI updated on all mobs
Toka chieftain textures fixed and varied amongst them
Deer model updated
Player Changes
Players are properly grounded and no longer floating a bit
Stats HUD gauge now smoothly follows head rotation
HP fill gauge fixed (was filling horizontally)
Player walk/sprint speed has been reduced
Player Stamina slightly increased
Audio Changes
NPC audio no longer heard across long distances
Footsteps changed and setup for sfx settings
Mob footsteps can no longer heard across the world
New music tracks added
UI Changes
Laser-pointer added with new reticle for UI navigation
Vendor UI updated
Added tooltips to backpack
Questing UI updated and adjusted
Codex UI updated and adjusted
Login screen UI updated
Skill UI updated
Audio settings added to login menu (behind you)
Video settings added to login menu (PCVR Only, behind you)
WayDar now smoothly follows head rotation
Turned off remote character backpack icon
Updated NPC 'chat' UI
Quest Logic Changes
Quest objective objects should now properly sparkle when you need to collect them.
Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
Quest reward loot tables now face the player when spawned
General Changes
In game calibration and player space reset controls are now available in the codex
Added new Skill Training Station
Fixed in game time format
Fixed NPC odd rotation when the player is above or below
Fixed reward table rotation, item scale, and infinite spawning.
Adjusted shaders to remove spec from world objects
Removed Weskelette ship
Removed odd wind noise and death SFX when you die